“Hell just went digital.”
Book Two in the Adventures of Blue Shaefer.
Seventh Star Press proudly presents:
Did you ever wish you could escape to a virtual world? What if you could…but then couldn’t get out?
Two years after her deadly clash with a vengeful ghost, Fiona “Blue” Shaefer still can’t shake off the trauma of that night. Moving to New York with her father didn’t help. Neither did absorbing herself in her college classes. Not even her poetry provided the solace it once did. She convinces herself that ending her relationship with Eugene “Chip” Farren, her long-distance boyfriend and final tie to the horrors of that night, might bring the closure she needs. Blue travels to Bloomington to break the news to Chip in person, but her timing couldn’t be any worse.
The Sisters of Baalina, vengeful cultists who practice a new form of “techno-magic,” have targeted Chip’s multi-player videogame as the perfect environment to cast a dangerous spell to free a demoness from the very pits of hell. In the process, their plan may trap Blue in a prison of the mind with no locks, no bars, and no escape.
“R.J. Sullivan follows up his excellent debut novel HAUNTING BLUE with another phantasmagorical noir head-trip, VIRTUAL BLUE, a novel that doesn’t so much smear distinctions between genre boundaries as it does power-wash them into oblivion. If Raymond Chandler and Donald Barthelme had collaborated on a horror mystery based on a painting by Salvador Dali, VIRTUAL BLUE would be the result; fun, scary, surprisingly humane, surreal as a bad acid trip from the 60s, this novel will mess with your head and your nerves.” –Bram Stoker Award-winner Gary A. Braunbeck, author of TO EACH THEIR DARKNESS and A CRACKED AND BROKEN PATH