Guest Blogger–Gary W. Olson on his new release Brutal Light

The Story Behind “Brutal Light”

It wasn’t until I looked back to the beginning, and saw the path I had taken–which had led me to a story and a world that felt mired in the weight of everything I was trying to cram into it–that I saw the path that would lead me out.  It was a path that meant leaving everything I thought defined the story behind, save its core, and starting anew with a resolute focus on that core–a hard thing, given how many years I had been trying to make it work.  But I took it… and at its end was what is now my debut novel, being published today–“Brutal Light”.

Identity, I’ve come to realize, has always been a central issue in my writing.  There are so many ways we cling to words and the ideas behind them–and often, any ideas that seem attached to them, whether or not they should be–and, for so many, a terror at having these words and ideas ripped away.  Who am I, underneath all the words I say define me, and am I really sure there’s any ‘me’ there?

On deciding to write my first novel, I drew on stories I wrote for Internet reader consumption in the nineties for inspiration, and wrote the draft at a blistering, NaNoWriMo-esque pace.  The end result was, of course, awful, as I’m told should be expected for such a first draft.  Unfortunately, I no longer have a copy of that draft, so I can no longer say how well the question of identity shines through.  But it was reflection on this quick draft that informed my next stab at a novel.

This new version featured a woman–a former subject of experimentation intended to end the ravages of nanobot swarms–whose change in a crucial moment caused the physical rules of the world to go haywire, causing dimensions to unravel, cities to burn in a perpetual dream state, and worse.  The story centered on her journey–along with that of her involuntary companions–across this strange and twisted North American landscape, pursued by those who want to take her power and those she has wronged.  It was strange and weird and full of spectacle–and it just did not work.  The storyline got completely lost in the second half, though I bulldozed on, convinced I could fix things in the next draft.

I certainly tried.  The next draft kept the general setup, but tried to focus the action and spectacle in a single ‘dreaming city,’ as if it had been the shifting locales in the previous version that had been the problem.  This draft shambled to a halt at the midway point, and another attempt at revision did likewise.  The story seemed dead in the water; for a while, it was.

In 2002 or 2003, a friend of mine asked if I would contribute a story to an anthology he was planning to produce, on the broad subject of heroism.  With little time to work, I looked back on my previous novel drafts for inspiration.  That was when I took stock, and looked back to see the path I had taken.  I realized I had lost sight of what the story was about, and that I had focused so much on the spectacle that I had lost sight of the characters beneath it.  Worse, I had let the character at the center of the ‘power’ issue become a cipher, viewed wholly through other eyes, where the ways she might contend with identity were obscured.

The way out soon became clear to me.  The characters had to become central again, even if it meant ditching the weird wild post-apocalyptic landscape I’d developed and situate events in a modern city where the rules were clear, at least on the surface.  My ‘power’ character became human again, and as I considered her relationship with the power–which, in this version, would sometimes act through her despite her wishes–the story grew, spawning other characters with their own identity issues.  And no matter how weird and bloody the story got–it plunges headlong into territory more twisted and dark than anything in the previous versions–it was anchored by who the characters were… and what they found beneath the words they had for who they were.

The anthology never saw daylight, unfortunately, but the short story became the starting point for a new first novel draft.  When I finished that draft, I knew that the story so long struggling to emerge from my fingertips was out at last.  The rest was denouement–editing, rewriting, polishing, and years of slinging it around at various agents and publishers until I found Damnation Books.

I learned a lot during this journey–not only in terms of storytelling and prose mechanics, though I certainly learned a lot about those.  I learned how to find the core of the story and how to preserve it from ‘spectacle creep.’  I learned how one of the most invaluable traits that aids in making it to publication is a persistence that would make a mule shake its head and say ‘damn.’  Most of all, I learned how to look beneath the words we use to define ourselves to the world, in both my characters and myself.

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Blurb for “Brutal Light”:

All Kagami Takeda wants is to be left alone, so that no one else can be destroyed by the madness she keeps at bay.  Her connection to the Radiance–a merciless and godlike sea of light–has driven her family insane and given her lover strange abilities and terrible visions.  But the occult forces that covet her access to the Radiance are relentless in their pursuit.  Worse, the Radiance itself has created an enemy who can kill her–a fate that would unleash its ravenous power on a defenseless city…

Rhea Cole is also on the run, after murdering her husband with a power she never knew she had–a power given her by a strange girl with a single touch.  Pursued by a grim man unable to dream and a dead soul with a taste for human flesh, she must contend with those who would use her to open the way to the Radiance, and fight a battle that stretches from the streets of Detroit to a forest of terrifying rogue memories.

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Excerpt from “Brutal Light”:

The light surrounded them, bringing the crushing hum Gordon remembered. His mind screamed with the sound.

He reached into Havelock as Havelock reached into him. At once he was in the forest outside, in the body of a wolf running hard through brush and foliage. Panic beat with the wolf’s heart.  Rage coursed through its nerves with each impact of paw against soil.  The wolf burst into a clearing and saw a boy’s mutilated body.

The wolf slammed to a halt, and Gordon felt himself thrown as if ejected through the windshield of a crashing car. An image of his body formed without his conscious will, and he flew over the boy.  As he crashed into the ground and rolled, he realized he had seen the boy just moments ago, peering through a window. He was almost sure the boy wore the same orange shirt now on the corpse.

Gordon was on his feet in an instant, facing the wolf. But the wolf was gone. Havelock stood in its place, staring down at the boy’s corpse. Horror and guilt surged through the emptiness that was in his expression only a second before. Gordon thought it was like watching him come out of a trance.

Light seethed beyond the trees and stabbed down through the green canopy. Things moved beyond the edge of the clearing, between the trees and the relentless glow. Some were bestial. Some had human shapes. All murmured with a delirious anticipation.

Havelock saw himself as a wolf—that much was clear. The question of why was not clear, and also of no interest. What Gordon wanted to know was why the memory of finding this boy, the memory Gordon triggered with his attack, had been powerful enough to make him drop his guard.

Gordon became conscious that his right hand gripped a handle.  He didn’t need to look away to know that it was part of a shovel, or that it was already drenched with blood. He didn’t need to think of why it had come to his hand.

Unlike Havelock, he knew his demons.

Gordon leapt at Havelock and swung the blade of the shovel at his throat.

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Buy links for “Brutal Light”:

Amazon.com (Kindle edition)
DamnationBooks.com (.mobi, .epub, .lit, .pdf, .pdb)
Links for of all other vendors (continually updated): http://BrutalLight.GaryWOlson.com
Print ISBN (for ordering paperback via bookstore): 978-1-61572-539-7
Digital ISBN: 978-1-61572-538-0

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Bio for Gary W. Olson:

Gary W. Olson grew up in Michigan and, despite the weather, stuck around.  In 1991 he graduated from Central Michigan University and went to work as a software engineer.  He loves to read and write stories that transgress the boundaries of science fiction, fantasy, and horror, while examining ideas of identity and its loss in the many forms it can have.

Away from working and writing, Gary enjoys spending time with his wife, their cats, and their mostly reputable family and friends.  His website is at http://www.garywolson.com, and features his blog, “A Taste of Strange” (http://www.garywolson.com/blog), as well as links to everyplace else he is on the Internet, such as Twitter (http://twitter.com/gwox) and Facebook (http://www.facebook.com/gary.w.olson.author).

Review: Cinema of Shadows

Cinema of Shadows
Michael West
Cover and interior illustrations by Matthew Perry
©2011 Seventh Star Press
www.bymichaelwest.com

9/10 Arjays—because there’s nothing cooler than an Arjay

For the last several months, every review site on the web has taken a moment to heap praises upon Michael West’s Cinema of Shadows, his second novel and his first release through Seventh Star Press. Now it’s my turn. Cinema is a triumph—incredibly satisfying, offering the scares you hope for with an attention to detail, history, and a set of characters you like and root for, even knowing not everyone makes it through to the end.

And the movies. The book is a celebration of Michael’s love of movies.

The book begins with a couple of prologues, first about our main character Kim Saunders, then with a significant flashback within the Woodfield—the movie palace in which the bulk of the story takes place.

Michael takes us back to Harmony, Indiana, the setting of The Wide Game (which I awarded the coveted 10/10 Arjays, see review here). He’s taking us from high school to college, where follow Ms. Kim Saunders and her group of friends—her roommate Tashima, and Joss and Kevin. The four have been grouped into a “team” of wanna-be investigators all trying to earn a semester’s credit of paranormal research under the leadership of the infamous and very British Professor Geoffrey Burke.

Kim is chosen to communicate with the spirits. It’s clear from the start she has a talent in finding rapport with the other side. When she addresses them, things “happen.” Her friends don’t know (but the reader is let in) of her mysterious past and the encounters that have allowed this to happen.

Following a partly botched haunted house episode, Kim is taken to the emergency room and treated by Doctor Tyler Bachman. It’s hardly five minutes later that “Doctor Bachman” has discharged her, asks her out, and he becomes “Tyler” for the rest of the novel, and the budding romance falls into place.

Professor Burke has been offered the unique opportunity to investigate the soon-to-be-demolished Woodview Movie Palace for the weekend, and he recruits the student team most aggressively to join him. Everything clicks into place pretty fast, and soon the team is setting up at the movie palace, learning its ghastly history, uncovering its secrets, upsetting the spirits, and getting into all sorts of trouble.

At 278 pages the book moves fast, yet never feels rushed. For me, comparisons to The Wide Game are inevitable, so, compared to The Wide Game, the situation is simpler, more straightforward. While The Wide Game protracted the reveal, Cinema is about getting to the scares and whipping the plot along.

The book, about a movie palace, shows a distinct love for movies, and “unspools” like a movie. Lines that will read as throwaway detail to some will have film students nodding their head at the in-joke. For example, when Kim and Tyler take a late-night stroll, Michael makes a point to mention that the sidewalk glistened wet from a recent rain. Those familiar with cinema techniques know that cement photographs better when wet and is often hosed down prior to filming.

Much has been said about the scares in other reviews, and I won’t go on about that except to confirm that if that’s what you’re looking for, Cinema is full of scares, surprise reveals and action sequences. I want to take a moment to praise Michael on his characters and his ability make the reader care and root for each one, even the throwaway ones. (The stripper, Michael—how could you do that to the stripper? Like her life wasn’t tough enough?)

I’d like to also mention the Catholic Christian emphasis in both Cinema and The Wide Game. For several decades it seems to have become out of vogue to create horror stories in which the power of God and the name of Jesus Christ can affect the outcome of supernatural encounters. (The crucifix, in modern vampire fiction, is waved around more like a can of mace than a symbol of spiritual presence). Modern American spirituality tends to be removed or minimized from “mainstream” horror fiction and only handled (or mishandled in my opinion) in “Christian horror” fiction. Not so in Michael’s work.

Cinema offers us a group of sexually experimenting college kids, prone to use “bad” language, but some of which have a strong faith, and fall back on that faith in hopes to affect the outcome of the tale. As a result, Cinema becomes one of a few unacknowledged Christian Fiction horror novels, with Christian characters most American Christians would understand and relate to, but will never be found in  a Christian Bookstore. For me, and I suspect for others, Cinema and The Wide Game fill a gap in secular storytelling, and I applaud Michael and Seventh Star Press for making that stand.

Now I hear Michael screaming “why didn’t it get ten Arjays?” A rating of 9 should tell everyone that I loved Cinema of Shadows, but I related to The Wide Game on a personal level in a way that no author can control. And so, I preferred The Wide Game,  by a “smidge”, and had to rate the story in a way that reflected how each book affected me, the reviewer, personally.

Bottom line: Highly recommended for those who love action-oriented cinematic paranormal fiction.

See my interview with Michael West around the time of the release of Cinema of Shadows here.